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Slots Tutorial

Gambling Knowledge

You put coins in the machine (in an online casino you play with virtual chips (v-chips)) – pull the lever or push a button – the reels are set in motion.

There are symbols mounted on the reels. The object of the game is to have all the symbols the same on the payline.

The number of reels, and lines can vary from machine to machine. The Symbols can be anything, there is no law that says they have to be cherries or lemons or lucky 7.

Depending on the machine, you can bet up to three or four coins on each spin.

The most important thing is to read the rules. Slot machines are not all created equal.

Types of Slot Machines

 

There are two basic types:

1.) Straight Slot Machines: Present Payoffs never change. Only when more coins are inserted, the payoff increases at a fixed ratio.

2.) Progressive Slot Machines: Jackpot becomes Togel Singapore progressively larger as more coins are dropped into the machine. The jackpot continues to increase at a fixed percentage rate, based on how many coins are played over a long period of time.

 

There are eight sub-types:

1.) 1-line, 3-reel Machines: You win by lining up the proper symbols on one pay line.

 

2.) 3-line, 3-reel Machines: You win by lining up the proper symbols on any of three pay lines. The payoffs increase proportionally. The same symbols that would win you 20 coins on a one-line, three wheel machine would only pay ten coins on the first line, 20 on the second and 40 on the third.

 

3.) 5-line, 3-reel Machines: Pays off on the three horizontal and on two diagonal lines as well. Thus, you have a five-line play.

 

4.) Low-level Machines: Have a built-in chair, so you can sit down comfortably with the machine at elbow level. These machines come in all the same standard types: 1-line, 3-line, and 5-line.

 

5.) Stand-up Machines: You either sit on a stool or stand to play.

 

6.) Pay-for-Play Machines: You only qualify for the wins associated with the number of coins you insert. One coin allows you to win on one line. Two coins allow you to win on two lines or twice the payout. 3 coins allow you to win on all 3 lines or three times the payout (depending on the machine)

 

7.) High-tech Machines: Only differ in appearance (Elvis Presley or Star Wars design or whatever). Payouts are the same.

 

8.) Progressive Jackpot Machines: Slots tied to banks, or carousels, of machines so that coins inserted will increase the jackpot of all the machines that are tied together. In Nevada there are machines that are tied together statewide. The Megabucks machine in Nevada starts the jackpot at $5 million.

 

 

 

Payouts

 

25c machines pay out more than the 5c ones. Dollar slots payout more than the 25c machines, and $5 machines payout more than the $1 machines.

Minimum payout in Nevada by law is 75%. Minimum payout in Atlantic City by law is 83%. Actual payouts are much higher. In Atlantic city they are 91% and in Nevada about 95%.

 

Machine Payout Cost per hour

5c 92.5% $9

25c 94.1% $45

$1 95.9% $180

$5 98.4% $900

 

 

Pay attention to what machine you play. In this example you start off with $100 at each machine and you can see how fast you loose the money after 15 pulls.

 

98% versus 93% Machine

 

Pulls 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15

98% $100 $98 $96 $94 $92 $90 $88 $86 $84 $82 $80 $78 $76 $74 $72

93% $100 $93 $86 $79 $72 $65 $58 $51 $44 $37 $30 $23 $16 $9 $2

 

 

Where to play

 

The best paying slots can be found in the most busy gambling areas, like the big casinos in Nevada, Mississippi, Colorado etc. and not in isolated areas or cruise ships. There are newsletters and monthly magazines that list slot machine payout percentages by state, area and individual casinos.

 

Generally, the best paying slots are placed near the change boths, so people change more money when hearing lots of people winning, and near the coffee shops, so people eat faster to get back to the machines. Players are more likely to play when they see winners, so probably the loose slots are placed in areas that are highly visible.

 

Tight machines are normally placed on either side of a loose one. When you find one that is paying off, don’t play the ones on either side of it.

Further, tight slots are placed near the craps and blackjack tables, roulette wheels and sports book, because winning players make a lot of noise and would distract the other players.

 

 

 

Random Number Generator (RNG)

A Random Number Generator is a computer program built into a slot machine, or that is part of the software that powers an online slot, that selects the outcome of a given pull of the arm. It does exactly what it’s name claims: it generates random numbers. These numbers are constantly being generated, even when the machine is not being played.

 

These programs are set according to the percentage of payout that the Casino has decided on. Although they can set any maximum they want, there is a minimum that is established by the Gambling Commission whose jurisdiction they are under.

 

Most important Tips

 

Tip #1:

Play the highest denomination machines that fall into your budget. The higher the denomination, the higher the payout.

 

Tip #2:

Play slots at best locations, those that advertise high returns, and those that are listed in various publications as being the best.

 

Tip #3:

Always read the machine’s payout table prior to inserting any money and always insert the maximum amount of coins.

 

Tip #4:

Play the coins in your hand / rack, and not the ones on the credits. This way you can track the game and leave the machine when you’re winning.

 

Tip #5:

Divide your bankroll by days of stay and that by sessions per day to know how much you can spend per hour. Example: $1000 / 4 days / 3 sessions = You can lose $65 per session.

 

Tip #6:

Play 3-reel machines only. Chances to hit the jackpot are 8,000 to 1 for 3-reels, 160,000 to 1 for 4-reels, and 3,000,000 to 1 for 5-reels.

 

Tip #7:

Join all the slots clubs offered by the casino. Joining is for free, and you will get back some of your investment in the form of comps.

 

Tip #8:

Play in slots tournaments. Entry is free and the wins are high. Ask for them wherever you go. They are fun and inexpensive.

Five Card Stud

12.1 The initial deal is as follows:

(a) players shall have a choice of seat. In the event of two or more players desiring the same seat a draw of cards shall decide seating positions. When a player leaves the game the remaining active players have priority over any player waiting to join the game, to move to the vacated playing position;

(b) prior to the cards being cut, all players shall be required to place an ante;

(c) the dealer shall deal to each player, in a clockwise direction, commencing with the player to the immediate left of the dealer, one card face down then one card face up.

12.2 The first round of betting is as follows:

(a) after the initial deal, the player with the lowest up card shall place a bet not less than the table minimum. If two or more players have up cards of equal rank then the player with the lowest card by rank of suit shall open the betting. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(b) subsequent players in order shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game.

12.3 The second and third rounds of betting are as follows:

(a) if two or more players remain in the game the dealer shall burn a card before the start of the dealing round and deal to each active player in sequence a card face up;

(b) the player with the highest value hand showing shall open the betting, check or fold. If two or more players have up cards of equal rank then the player with the highest card by rank of suit shall open the betting. The rank of suits, Keluaran HK highest to lowest, is spades, hearts, diamonds and clubs;

(c) players in a clockwise direction from the opener, shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game.

12.4 The final round of betting is as follows:

(a) if two or more players remain in the game the dealer shall burn a card before the start of the dealing round and deal each active player in sequence a card face up. If there are insufficient cards remaining, the dealer shall either shuffle the burns and the remaining undealt cards or if the total including burns shall be insufficient to complete the deal, the dealer shall burn a card and deal a community card face up;

(b) the player with the highest value hand showing, not including the community card, shall open the betting, check or fold. If two or more players have up cards of equal rank then the player with the highest card by rank of suit shall open the betting. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(c) players in a clockwise direction from the opener, shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game;

(d) if two or more players remain in the game, the player being called shall then expose his/her hole card. All remaining players shall, if holding a hand of equal or higher value, expose their hole card. Any player at the table may request to see any or all hands involved in the final showdown. The dealer shall then announce the winning hand or hands. The winning hand shall be the highest ranking five card poker hand, which, in some instances, may include a community card pursuant to sub-paragraph (a);

(e) when two or more players hold winning hands of equal value, the pot or pots shall be divided equally to the lowest chip denomination in play at the table. If in the event that, after the pot or pots have been divided, there is an amount remaining that cannot be equally divided amount the players in contention for the pot or pots, then the amount remaining shall be given to the hand containing the highest card by suit. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(f) the pot shall not be divided by the agreement of two or more players. Each hand shall be played to a conclusion.

12.5 The rules for minimum and maximum wagers are as follows:

(a) the minimum and maximum wagers permitted shall be shown on a notice at the table;

(b) a raise shall be within the table limits and shall not be less than any previous bet or raise in that round, except in the event of a player tapping out;

(c) where a betting limit is specified in terms of a ratio to the pot (half pot or full pot) and a player wishes to raise, the amount required for a player to call shall be included in the pot before the betting limit is calculated;

(d) where the game is spread limit, each bet or raise shall be at least equal to the betting minimum, if first to act, or equal to the last bet or raise, if action has been taken, but a player may raise up to the betting maximum;

(e) in all games where the betting limit is expressed in terms of a ratio to the pot, or specified no limit, there shall be no limit to the number of raises permitted. In all other cases there shall be a limit of three raises in a betting round, unless the betting is head to head, then there shall be no limit to the number of raises.

 

 

  1. Seven Card Stud

 

13.1 The initial deal is as follows:

(a) players shall have a choice of seat. In the event of two or more players desiring the same seat a draw of cards shall decide seating positions. When a player leaves the game the remaining active players have priority over any player waiting to join the game, to move to the vacated playing position;

(b) prior to the cards being cut, all players shall be required to place an ante;

(c) the dealer shall deal to each player, in a clockwise direction, commencing with the player to the immediate left of the dealer, one card face downward continuing this deal until each player receives two cards. The dealer shall then continue in the same sequence and deal each player one card face up.

13.2 The first round of betting is as follows:

(a) after the initial deal, the player with the lowest up card shall place a bet not less than the table minimum. If two or more players have up cards of equal rank then the player with the lowest card by rank of suit shall open the betting. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(b) subsequent players in order shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game.

13.3 The second, third and fourth rounds of betting are as follows:

(a) if two or more players remain in the game the dealer shall burn a card before the start of the dealing round and deal to each active player in sequence a card face up;

(b) the player with the highest value hand showing shall open the betting, check or fold. If two or more players have up cards of equal rank then the player with the highest card by rank of suit shall open the betting. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(c) players in a clockwise direction from the opener, shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game.

13.4 The final round of betting is as follows:

(a) if two or more players remain in the game the dealer shall burn a card before the start of the dealing round and deal each active player in sequence their seventh card face down. If there are insufficient cards remaining, the dealer shall either shuffle the burns and the remaining undealt cards or if the total including burns shall be insufficient to complete the deal, the dealer shall burn a card and deal a community card face up;

(b) the player with the highest value hand showing, not including the community card, shall open the betting, check or fold. If two or more players have up cards of equal rank then the player with the highest card by rank of suit shall open the betting. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(c) players in a clockwise direction from the opener, shall call, raise or fold until:

(i) only one player remains in the game, this player shall win the pot, or

(ii) two or more players remain in the game;

(d) if two or more players remain in the game, the player being called shall then expose his/her cards. All remaining players shall, if holding a hand of equal or higher value, expose their cards. Any player at the table may request to see any or all hands involved in the final showdown. The dealer shall then announce the winning hand or hands. The winning hand shall be the highest ranking five card poker hand consisting of any combination of the player’s seven cards, which, in some instances, may include a community card pursuant to sub-paragraph (a);

(e) when two or more players hold winning hands of equal value, the pot or pots shall be divided equally to the lowest chip denomination in play at the table. If in the event that, after the pot or pots have been divided, there is an amount remaining that cannot be equally divided among the players in contention for the pot or pots, then the amount remaining shall be given to the hand containing the highest card by suit. The rank of suits, highest to lowest, is spades, hearts, diamonds and clubs;

(f) the pot shall not be divided by the agreement of two or more players. Each hand shall be played to a conclusion.

13.5 The rules for minimum and maximum wagers are as follows:

(a) the minimum and maximum wagers permitted shall be shown on a notice at the table;

(b) a raise shall be within the table limits and shall not be less than any previous bet or raise in that round, except in the event of a player tapping out;

(c) where a betting limit is specified in terms of a ratio to the pot (half pot or full pot) and a player wishes to raise, the amount required for a player to call shall be included in the pot before the betting limit is calculated;

(d) where the game is spread limit, each bet or raise shall be at least equal to the betting minimum, if first to act, or equal to the last bet or raise, if action has been taken, but a player may raise up to the betting maximum;

(e) in all games where the betting limit is expressed in terms of a ratio to the pot, or specified no limit, there shall be no limit to the number of raises permitted. In all other cases there shall be a limit of three raises in a betting round, unless the betting is head to head, then there shall be no limit to the number of raises.

 

Official Rules for Casino Promotions

  1. Application

The rules contained in this schedule shall apply to casino promotions.

  1. Promotion Design

3.1 Before the beginning of any casino promotion, the casino operator shall give to a Government inspector:

(a) not less than 3 clear days’ notice of its intention to conduct the promotion; and

(b) written particulars of the promotion design.

3.2 The particulars notified under rule 3.1 shall include:

(a) the commencement and closing dates (if any) of the promotion;

(b) particulars of the prizes in the promotion, and (where applicable) in each prize tier;

(c) the method of entry into the Togel Online promotion, including any conditions governing entry;

(d) the form of the application for entry to the promotion (if any);

(e) a description of manner in which the promotion is to be conducted and the winner or winners determined, including:

(i) in the case of a promotion that is an instant game, the play symbol or combination of play symbols that must appear in the play panel or play panels on a ticket for that ticket to be a prize-bearing ticket;

(ii) in the case of a promotion that is a prize competition:

(A) a description of the skill-testing or knowledge-testing activity or activities required to be undertaken by participants as a condition of winning a prize, and

(B) the time at which the result of the prize competition will be determined;

(f) the method of notifying winners;

(g) the manner in which unclaimed prizes shall be disposed of; and

(h) any other terms or conditions governing entry into or the conduct of the promotion (other than those contained in these rules or in the Act).

3.3 Subject to rule 3.4, the casino operator may from time to time, by notice in writing to a Government inspector, vary the promotion design.

3.4 The casino operator may not vary the promotion design after the beginning of the promotion or after the issue of the tickets in the promotion has begun, except:

(a) in relation to the following matters:

(i) the date fixed for the closing of entries, and

(ii) the date on which and manner in which the result is to be notified; or

(b) where there has been an error, omission or other irregularity that, in the opinion of the casino operator, has materially affected or may materially affect the conduct or outcome of the promotion.

  1. Conduct of Casino Promotions

 

4.1 Every casino promotion shall be conducted:

 

(a) in accordance with:

 

(i) these rules, and

 

(ii) the promotion design submitted in relation to it under rule 3.1, as varied in accordance with these rules;

 

(b) fairly; and

 

(c) in such a manner as to ensure that, as far as possible, all prizes are awarded. Nothing in subparagraph (c) shall require the casino operator to award a prize where the prize winner is offered, and accepts, an alternative prize.

 

4.2 The casino operator shall:

 

(a) not accept any entry to a casino promotion from any person who is not in a gaming area of the casino at the time; and

 

(b) conduct all casino promotions in a gaming area of the casino.

 

4.3 Subject to the Act and to these rules, casino promotions shall be conducted at such times, and in such manner, as the casino operator from time to time determines.

 

4.3 A In the case of casino promotions conducted with match play coupons, and for the avoidance of doubt, the following conditions apply:

 

(a) when match play coupons are used in a promotion involving a table game, the minimum and maximum wagers as set out in the Rules of Casino Table Games apply as follows:

 

(i) the minimum wager shall be comprised of chips only, and

 

(ii) the maximum wager cannot be exceeded by a combination of chips and match play coupons;

 

(b) a player is not required to comply with the following rules regarding the placement of match play coupons:

 

(i) rule 4.3 of SicBo Rules, and

 

(ii) rule 3.2 of Big heel Rules; and

 

(c) rule 10.3 of General Rules does not apply when match play coupons are used.

 

4.4 The casino operator shall determine the frequency and duration of casino promotions.

 

4.5 The casino operator shall pay the prizes of every casino promotion to those participants entitled to such prizes in accordance with the official result, if it is satisfied that the participant is entitled to a prize.

 

4.6 Participants are responsible for claiming and collecting prizes due to them pursuant to these rules.

 

4.7 No claim to a prize submitted to the casino operator under these rules shall be recognised unless it is made within 3 months after the draw of the lottery, the date of closure of the instant game, or the declaration of the result of the prize competition or other game, as the case may be.

 

4.8 Every participant claiming to be entitled to a prize in a casino promotion may be required to submit evidence of his/her entitlement to that prize to the casino operator.

 

4.9 A ticket shall in all circumstances be regarded by the casino operator as being owned by the bearer (physical possessor) of the ticket determined in accordance with these rules.

 

4.10 The person named on a duly completed prize claim form shall be deemed to be the bearer of the ticket accompanying the prize claim form; and if more than one person is named on a prize claim form, the person first named shall be deemed to be the bearer of the ticket.

 

4.11 Notwithstanding that a ticket bears the name or other identification of any person or group, the casino operator shall only be bound to recognize the bearer of the ticket as the owner, and, except as ordered by a court of competent jurisdiction, shall not be bound to take notice of any trust (express, implied, or constructive) to which any ticket or prize may be subject.

 

4.12 The surrender of a ticket to the casino operator and the receipt by the bearer of the ticket of any prize payable in respect of the ticket shall be a good and complete discharge of the casino operator, notwithstanding any notice the casino operator may have of the alleged right, title, interest or claim of any other person or persons to the prize money.

 

4.13 The casino operator shall not be responsible or liable as a result of the payment of a prize to the bearer of any lost or stolen ticket, whether or not advice of the loss or theft has been reported or notified to the casino operator before payment of the prize.

 

4.14 No prize shall be paid on the basis of an invalid ticket.

 

4.15 The casino operator may require the bearer of the ticket, before paying any prize on it, to:

 

(a) surrender the ticket;

 

(b) sign the back of the ticket;

 

(c) complete and return a prize claim form.

 

4.16 In any case where the casino operator is not satisfied that a claimant to a prize is entitled to receive it, the casino operator shall refuse the claim and notify the claimant in writing of the decision.

 

4.17 The casino operator may cancel, or invalidate the outcome of, a casino promotion if:

 

(a) the conduct of the promotion is disrupted by civil commotion, fire, riot, brawl, robbery, building evacuation or an Act of God; or

 

(b) the casino operator has reason to suspect that any fraudulent act on the part of any participant or person employed in the casino has affected or may affect, in the opinion of the casino operator, the outcome of the promotion; or

 

(c) there has been any error, omission or other irregularity that, in the opinion of the casino operator, has materially affected or may materially affect the conduct or outcome of the promotion.

 

4.18 Where a casino promotion is cancelled, or the outcome of a promotion is invalidated, pursuant to rule 4.17, the casino operator shall hold and dispose of the prizes in accordance with procedures approved from time to time by the Authority.

 

 

Prepare Your Home to Survive a Disaster with Completely Online Title Loans No Inspection

Natural catastrophes can strike quickly and without warning. When they do, anything that can move, fall, break or cause a fire is a hazard. The following checklists will help you identify the worst hazards and bolster your home’s resistance to damage from hurricanes, fires, tornadoes, earthquakes and floods.

Home Inspection Checklist

The Family Emergency Preparedness Protection Program suggests that you inspect your home at least once a year for potential hazards.

Identify your home’s utility shut-off valves and learn how to use them.

Have at least one flashlight and a battery-powered radio.

Make an evacuation plan so all family members know several escape routes and where to meet outside. Conduct drills to practice the plan.

Have one or more fire extinguishers and learn how to use them. Have the extinguisher serviced according to the manufacturer’s instructions.

Disaster Supply Kit Checklist

Expect to go three days after a natural disaster without power or basic services such as electricity, water, fire fighters, and police. To be prepared, assemble a Disaster Supplies Kit for your household and a smaller version for the car.

For each person, include one change of clothing and footwear, a blanket or sleeping bag, and a three-day supply of water (one gallon per person per day).

A first aid kit, including all of your family’s prescription medicines and extra glasses.

Sanitation supplies.

Emergency tools, including a radio, flashlight and extra batteries.

An extra set of car keys, a credit card and cash or traveler’s checks.

Any special items for infant, elderly or disabled family members.

A waterproof pouch containing important family documents.

Emergency Food & Water Checklist

Food and water are essential to survival. In case of emergency, it’s important to keep a few things in mind about what to eat and drink.

Use food in the refrigerator first, then the freezer. Frozen food will keep up to three days in an unopened freezer.

Keep a few extra canned goods in the back of the cupboard.

The water heater (30-40 gallons) should contain enough water to last a four-person household four days. (Turn off power before draining and be careful of sediments that can accumulate at the bottom of the tank.)

Ice cubes in the freezer and liquid from canned food can be used.

If you’d rather not store extra water, consider keeping purification tablets on hand. Household chlorine bleach will disinfect water, too. Use one-eighth of a teaspoon per gallon of water and let stand for 30 minutes before drinking. Do not use bleach with added soaps or fragrances.

Evacuation Checklist

In certain cases of natural disaster, emergency personnel will order an area to evacuate its homes. If directed to do so by, comply immediately, keeping in mind the following checklist:

Keep emergency and other critical numbers posted clearly near a phone.

Listen to your battery powered radio for weather and emergency updates.

Follow the instructions of local emergency officials on evacuation procedures.

Wear protective clothing and sturdy shoes.

Take your Disaster Supplies Kit with you, including important family documents.

Lock your home. More about Completely Online Title Loans No Inspection

If instructed to do so, shut off water, gas, oil and electricity before leaving.

Post a note telling others when you left and where you are going.

 

To learn more about emergency preparedness and resources available in your community, contact your local emergency services department, the American Red Cross, or your independent insurance agent.

 

 

 

Understanding the Surrender Option

I can well remember the good ol’ days in Atlantic City when casino gaming first began there. The one casino that was open at the time (Resorts International) had to offer a Blackjack game where the rules were established by the Casino Control Commission and that included a weird rule called ‘surrender’. At least we thought it was weird until we figured out what a huge advantage it gave to the player who used it correctly!

Most players dubbed surrender as a sucker bet. One time at a table, some other player summed it all up when he declared: “Surrendering is nuts! Why give up half your bet when you could just as easily win the hand?” To a degree, he was right. What I mean by that is it’s true that a player could win or lose any one given hand, but he didn’t carry the thought far enough. If you play thousands of hands, giving up 50% of the bet on some of them is actually the cheaper alternative to playing it out.

For those of you who aren’t familiar with surrender, it’s a player option that some casinos offer. When allowed, you may elect to give up half the amount you’ve bet rather than play out the hand. For the mathematically inclined, you can see that for those hands where your expectation is to lose more than 50% of the time, surrender is a good deal. There are two types of surrender: early and late. Those terms refer to whether or not a dealer checks to see if s/he has a blackjack (when an Ace or 10 is showing) before you may make the surrender decision. In A.C., the type of surrender was ‘early’ which meant that you คาสิโนออนไลน์ could give up half your bet before the dealer knew if s/he had a ‘natural’. That came about simply because state regulations didn’t allow ‘peeking’, so a dealer didn’t know what his hand was until all the players had made their playing decisions.

These days, the most common form of surrender is the ‘late’ version where the dealer checks for a natural and, if s/he doesn’t have it, then you may surrender. This is worth a lot less, since if the dealer does have a natural, s/he takes your bet before you can surrender. But, in spite of that restriction, surrender can still be of some value to you, if you use it properly.

Let me show you an example; assume a 6-deck game with double after split allowed and the dealer must stand on A-6. If I have a hand of 9, 7 and the dealer is showing a 10, my ‘expectation’ is to lose 53.7% of all the money I bet in that situation. If I surrender, I’ll lose 50% of all the money bet in that situation. A modest improvement, but better nonetheless.

So this makes figuring the basic strategy for surrender very simple. If the expectation is to lose more than 50%, surrender. For a multi-deck game, here are the rules for late surrender:

Player’s hand of 9,7 or 10, 6:

Surrender against a dealer’s 9, 10, Ace

Player’s hand of 8, 8:

Surrender against a dealer’s 10 (Though it’s virtually a toss-up; split if DAS is allowed.)

Player’s hand of 15:

Surrender against a dealer’s 10 (Note If the dealer hits A-6, surrender against an Ace, also.)

 

Late surrender adds to the player’s edge by .modest .1%, but I like it when I have a big bet out there and I get a 10 for my first card, as expected, and then get the last 6 in the deck as my next card. Who hasn’t done that before?

If you count cards, the surrender option is an even better deal as the count goes up. If you’ve read and studied my lessons up to this point, you know that in a ‘high’ count situation, the proportion of 10s and faces (and Aces) in the remaining deck(s) versus ‘little’ cards is much greater, so the odds of getting such a card have increased considerably. This is where the value of surrender goes up.

Most surrender available these days is ‘late’ surrender, which means that the dealer checks the hole card if s/he is showing an Ace or 10. If s/he has a ‘natural’, your entire bet is lost and surrender isn’t an option. Knowing that the dealer doesn’t have a Blackjack makes surrender, to some people, a stupid play, but let’s examine the situation a bit closer. Just what kind of hand can the dealer get with a face card showing? First of all, the dealer is going to bust only 23% of the time when s/he is showing a 10 or face as an up card. Secondly, s/he is going to end with a total of 20 or 21 41% of the time! And you think you’re going to beat her with your 16? When the dealer is showing an Ace, and does NOT have a Blackjack, s/he still is going to end with a total of 19 or more 46% of the time and will bust only 17% of the time. That’s why surrender is valid, even if the dealer doesn’t have a Blackjack.

Now, as the count goes up, both you and the dealer have a better chance of getting 10s and Aces. Thus, it’s more likely that you’ll get a 10 card if you hit. So, if you have a hand of 15 and the dealer is showing a 9, s/he has a better chance of having a 10 in the hole and it’s more likely that you’ll hit with a 10. Time to bail! When the true count is 2 or more, surrender your 15s against a dealer’s 9. Against an Ace, surrender 15 at a true of 2 or more, if the dealer stands on A-6. If the dealer is required to hit A-6, surrendering 15 is a basic strategy move. Another good one to remember is to surrender 14 against a 10 at a true of 3 or more.

The use of surrender is, from my experience, interesting from a ‘camouflage’ point of view. As you are hopefully aware, we card-counters prefer to keep our skills concealed since, for some sick reason, casino personnel don’t like counters. Surrendering is actually a fairly sophisticated playing technique, so it’s fair to say that the ‘average’ gambler doesn’t use it. Yet, I want to look like an avaerage gambler in order to conceal my abilty to beat the game. But I use surrender when it’s offered and it really helps when the count is high, I have a big bet out there and I surrender a 15 against a 9 (or a 13 against a 10 – true of 8), because it makes me look like a ‘chicken.’ Most casino personnel think surrender is a ‘sucker’ play anyway, so when they see you giving up half a $200 bet, they think you’ll never make any $$$ at the game. That’s just what I want them to think.

This is the final lesson of my Blackjack School, at least for the time being. However, I’m always coming up with new ways to beat the game and I usually write a new article on the topic once a month. So, to stay in touch, be sure to visit our original site, The GameMaster Online on a regular basis.

 

 

 

Jacks or Better Intermediate Strategy

The following strategy is my “intermediate strategy” for jacks or better video poker. Using the strategy on a full pay machine will result in an expected return of 99.52%. Compared to the optimal strategy return of 99.54%, mistakes in the simple strategy will cost 0.03%, or one total bet every 3805 hands.

To use the strategy look up all viable ways to play an initial hand on the following list and elect that which is highest on the list. A “high card” means a jack or higher.

 

Full house or better

4 to a royal flush

Straight, three of a kind, or flush

4 to a straight flush

Two pair

High pair

3 to a royal flush

4 to a flush

Low pair

4 to an outside straight

3 to a straight flush (high cards-gaps>=0)

2 suited high cards

4 to an inside straight w/ 3-4 high cards

3 to a straight flush (high cards-gaps=-1)

J/Q/K unsuited

J/Q unsuited

10/J suited

J/K, Q/K unsuited

10/Q suited

J/A, Q/A, K/A unsuited

10/K suited

One high card

3 to a straight flush (high cards-gaps=-2)

Discard everything

Note: The number of high cards in holding 3 to a straight flush is roughly offset by the number of gaps. When evaluating 3 to a straight flush subtract the number of gaps from the number of high cards.

Terms:

High card: A jack, queen, king, or ace. These cards are retained more often because if paired up they return the original bet.

Outside straight: An open ended straight that can be คาสิโนออนไลน์  completed at either end, such as the cards 7,8,9,10.

Inside straight: A straight with a missing inside card, such as the cards 6,7,9,10. In addition A,2,3,4 and J,Q,K,A also count as inside straights because they are at an extreme end.

Gap: The number of ranks needed to fill in the middle of a straight flush. For example a 6,7,8 would have 0 gaps, a 6,7,9 would have 1, and a 6,7,10 would have 2. The following are considered to have 2 gaps because they are at extreme ends: A,2,3; A,2,4; A,3,4; J,Q,A; J,K,A; and Q,K,A. The following are considered to have 1 gap because they are close to an extreme end: 2,3,4 and J,Q,K.

Example: Suppose you have the following hand.

The top two plays are (1) keep the three to a straight flush and (2) keep two to a royal flush. The number of gaps to the straight flush is 2 and the number of high cards is also 2. So gaps-high cards=0. The table shows that 3 to a straight flush, where gaps-highcards>=0, beats two suited high cards, so go keep the 3 cards to the straight flush.

Comparison to Optimal Strategy

The following table compares the probability and return of each hand under both the simple strategy and the optimal strategy.

Simple Strategy to Optimal Strategy Comparison

Hand Pays Probability Return

Interm. Optimal Interm. Optimal

Royal flush 800 0.000025 0.000025 0.020204 0.019807

Straight flush 50 0.000114 0.000109 0.005696 0.005465

Four of a kind 25 0.002362 0.002363 0.059039 0.059064

Full house 9 0.011507 0.011512 0.103565 0.10361

Flush 6 0.011171 0.011015 0.067029 0.066087

Straight 4 0.011122 0.011229 0.04449 0.044917

Three of a kind 3 0.074421 0.074449 0.223263 0.223346

Two pair 2 0.129261 0.129279 0.258523 0.258558

Pair 1 0.213368 0.214585 0.213368 0.214585

Nothing 0 0.546648 0.545435 0 0

Total 1 1 0.995176 0.995439

The next table is a frequency distribution of the error, or difference in expected return, between the simple strategy and the optimal strategy.

Error Frequency

Error Number Probability

0 2576244 99.125958%

.01% to .99% 5064 0.194847%

1% to 1.99% 1872 0.072029%

2% to 2.99% 2820 0.108505%

3% to 3.99% 5496 0.211469%

4% to 4.99% 4656 0.179149%

5% to 5.99% 2376 0.091421%

6% to 6.99% 432 0.016622%

7% to 7.99% 0 0%

8% to 8.99% 0 0%

9% to 9.99% 0 0%

10% to 10.99% 0 0%

11% to 11.99% 0 0%

12% to 12.99% 0 0%

13% to 13.99% 0 0%

14% to 14.99% 0 0%

15% to 15.99% 0 0%

Total 2598960 100%

Other Video Poker Games and Information

 

The Guru Responds To A Members Email

 

 

Yes, I saw this web site myself some time ago. I agree with a lot of things this man says about Internet casinos.

 

He states, “The software that runs cyber gambling is programmed to beat you no matter how good of a player you are!”

 

I think the truth is closer to this:

 

The software is not necessarily programmed to beat you, but it is programmed in such a way that your skill as a player has very little bearing on the outcome. Obviously, if you are playing blackjack and you hit on a hard 20, that would be an utterly stupid play and you would lose a lot more than if you played a good and correct basic strategy. But if you play the table games with an even reasonable level of skill, then your skill, or lack of it, won’t affect the outcome very much. The reason for that is that the algorithms which are used in the software and to which the random number generator is linked are designed to maintain a certain house edge be it 2% or 20%.

 

Basically the program decides by use of the random number generator whether your next decision is going to be a winner or loser. Then, it produces hands at blackjack, or spins of the roulette wheel, or rolls at the craps table to manifest that decision. If the software has determined that you are going to be lucky and win the next decision and you have bet on red, for instance at the roulette wheel, then the next decision will be red. If it has fallen your lot to lose the next decision, then it will produce a result of black or zero.

 

The house edge.

 

The software always maintains the house edge or at least close to it. Therefore, let’s say the house edge for this particular casino on this particular night of play is 4%. Then, if you are winning at a rate that would reflect say 108% of your money Ligawd wagered, then someone else is losing and the house is enjoying a 16% edge over that player at the time and he is only receiving back 84% of his total money wagered. Do you see what I mean? The house edge is basically maintained at all times; perhaps not exactly, but close to it. And if this doesn’t sound fair, there is a good reason for this which I will explain momentarily.

 

The writer also made the observation that when one increases his bets, his/her winning percentage seems to drop. I have also personally observed this seeming phenomenon and have received many letters from others complaining and asking about this. Once again, I believe the reason for this (if it is truly happening and I believe in many cases that it is) the software is maintaining the house edge.

 

In our hypothetical scenario, the house is going to win 4% of all the money bet at any one point. If you raise your bet above normal levels that others may be betting at the time, or above normal levels that you have been betting, then you will be more likely to lose those bets on a basis of pure mathematics alone (losses must increase as bets increase to maintain 4%). I believe this is probably a better explanation for this phenomenon other than a blatant attempt of the casino to lure the unsuspecting player into making larger bets then lowering the boom.

 

The laws of theory and probabilities.

 

As far as the statement the writer made about things happening that defies all the laws of theory and probabilities, I have to say a big amen to that. I played online casinos quite a bit back in the early part of 1998. I was like most people and didn’t understand how online casinos worked and what I was up against. I automatically assumed, like most people, that the games worked just like real casino games and if I could win in a land based casino I could win online.

 

I had a computer craps game that I had practiced with extensively and I could beat it almost every time without exception. In fact, it was easier to beat than playing live in a real casino.

 

I thought that online casinos were going to be the answer to my prayers and a dream come true. I could play anytime I wanted and make all the money I wanted from the comfort of my own home. No more having to drive 45 minutes one way to get to the casinos, no more having to put up with cigarette smoke and rude dealers, and being on my feet for hours at a time; it was going to be paradise!

 

Boy did I have a rude awakening!

 

It didn’t take too long before I realized something was amiss. I could see that certain patterns and events just didn’t happen the way they did in real casinos. I would see more weird, unusual, yes and unbelievable occurrences in one session than I would normally see in perhaps weeks of live play in a real casino.

 

And these things always worked against me and never once benefited me. As the writer stated, the events just defied all probability. Of course, now that I understand how the software works, it is easy to see that the more skillful a player is, the more unusual events he will see take place, because it will take more to beat him and extract the house edge.

 

I won’t open that can of worms.

 

The writer talks about winning when playing off-line and losing when playing for real money. I also experienced this, but you never know. Could I have just been lucky when playing off-line? How could you prove it one way or the other? I won’t open that can of worms.

 

I also was very angry at online casinos at first and felt that I was being cheated. I wrote letters to 3 different casinos (which will remain nameless) confronting them and accusing them of not offering fair games and giving the player an honest shot. Besides the software, even the rules they employed (especially in craps) were highly unfavorable to the player in most casinos. (They would have had a better win percentage than land based casinos on that alone.) I’m sorry to say that not one of them responded. But I’m sure they get a lot of letters like that from people who don’t understand how they operate and it would be too time consuming to answer them all.

 

The explanation.

 

I was however, forwarded a letter from a member of management of an online casino in which he gave the explanation (which I passed on to you above) of basically how the software works. I paraphrased his explanation but he did dogmatically state that skill had nothing to do with the outcomes and it was purely chance. He also gave examples similar to the ones I gave about how the house percentage is maintained.

 

Now, let’s look at the other side of the coin a moment. From the casinos point of view, they have to have software that operates this way or else they wouldn’t be in business too long.

 

Most software programs deal every hand of blackjack from a fresh deck. If it were not done this way, then sharp card counters could put some hurt on them. In fact, there are many blackjack programs out there that can track every card played and at any time tell you exactly the perfect play to make in any situation and on top of that, they can indicate the proper bet size for the odds. Not even the best card counter who ever lived could do that.

 

I know there is the foundation for a roulette program that should have similar success out there now as well. If a player had these programs running in the background, and the online casino software worked exactly like the real casino games, then it wouldn’t take but a few days or a few weeks at most for savvy players to put online casinos out of business all together. So you see, they have no choice but to program their software in the manner that they do. It’s either that, or cease to exist.

 

I don’t consider myself a gambler.

 

I personally don’t play online casinos (unless I win an account at Gone Gambling or I’m given an account). Strange as it seems, I don’t consider myself a gambler in the strictest sense of the word. I am a short term investor that hopefully can use his acquired knowledge and skills to turn a long term profit.

 

Since skill is basically not a factor when playing online, I choose not to do so. I don’t enjoy playing if I’m fairly certain the long term outcome has already been determined. Sure, I might get lucky like anyone else, but I don’t like depending entirely on luck for my success. But that is just me. The vast majority of online gamblers realize and accept the fact that they are playing a game that will most likely ultimately result in their losing. And if they get excitement and a challenge and have some fun while testing their luck, then good for them. And if they get lucky and have a nice win, then I applaud them and say, “Play on brothers and sisters.” Just be sure to play at one of the reputable casinos advertised by the Gone Gambling newsletter and web site.

 

To wrap things up I would like to say that I only wish more online casinos would make it clear exactly what the facts are concerning how the software operates and what the players are up against. Then if people still want to play online, then great. But as for me, I’ll basically stick with land based casinos for now.

 

 

 

Lesson 2: Learning Basic Strategy with Wild Casino Online

This is a very simple lesson — I’m going to show you how to memorize your chosen basic strategy perfectly. So perfect, in fact, that you won’t have to think about which play is proper; you’ll just do it automatically. That skill is developed through a lot of practice; many hours of repetitious exercises which will leave you knowing basic strategy as well as your own name. (I didn’t say this was easy, just simple ).

But we can make those hours of practice a little more fun and somewhat interesting — even challenging — by using different methods of training. If you’re a competitive person the timed exercises will appeal to you; it’s a lot of fun to see if you can post a new “personal best” in each of them. But don’t worry, you don’t have to be a Type A personality to learn perfect basic strategy. Just take your time and do as many exercises in a day as you want and if you keep at it on a regular basis, the knowledge will come. Remember, you are learning a skill here which you will be able to use for the rest of your life. Spending a few dozen hours now may return hundreds of hours of profitable play in the future; seems like a fair trade to me.

Let’s get started.

Flashcards – By now, you should have a set of these made up and are using them on a regular basis. Start timing yourself as you go through all of them; a good goal is to recite all the rules perfectly and get through your pack in under two minutes. The time pressure works well in “forcing” you to learn, so record your results so that you can see your progress. If you have a stopwatch, so much the better, because you can use it not only with the flashcards but with many other exercises as well. Don’t go out and buy one, though; the approximate time is all we’re interested in here, so a wrist watch will do just as well.

Basic Strategy Reconstruction Exercise – Print out the form below and run off a bunch of copies. This resource can also be downloaded (for printing purposes). You will notice that it is just a “blank” of the form we used in Lesson 1 to Wild Casino Online create the rules for each of the player’s starting hands. The object here is to write in the rule for each hand and then check for accuracy. Remember the old saying; “I read and I forget; I do and I remember.” That’s what this exercise will do for you. Time yourself as you do it and see if you can get under 60 seconds with 100% accuracy.

Player’s hand Decisions

5 thru 8 _______________________________

9 _______________________________

10 _______________________________

11 _______________________________

12 _______________________________

13 thru 16 _______________________________

17 or Higher _______________________________

A,2 _______________________________

A,3 _______________________________

A,4 _______________________________

A,5 _______________________________

A,6 _______________________________

A,7 _______________________________

A,8-A,9 _______________________________

2,2 _______________________________

3,3 _______________________________

4,4 _______________________________

5,5 _______________________________

6,6 _______________________________

7,7 _______________________________

8,8 _______________________________

9,9 _______________________________

10,10 _______________________________

A,A _______________________________

 

Basic Strategy Decision Exercise – Here I’ve made up a lot of player’s starting hands along with a dealer’s up card. Use your “Basic Strategy Matrix” from Lesson 1 to make a “correction copy” and mark it as such at the top. Then, just go down the columns of another copy and fill in the proper play. Use your correction copy to check for accuracy. Speed is of the essence here, so work towards a goal of completing this in under two minutes with 100% accuracy. This resource can also be downloaded (for printing purposes).

(Indicate proper play under “Decision”)

S=Stand H=Hit P=Split Pairs D=Double

P D Dec P D Dec P D Dec

8,3 A ____ 2,3,6 4 ____ A,4,2 3 ____

6,6 4 ____ 9,9 7 ____ 7,6 3 ____

5,4 6 ____ 10,3 3 ____ 8,2 A ____

7,7 7 ____ 9,8 7 ____ 8,8 10 ____

9,6 8 ____ A,7 2 ____ 10,7 2 ____

7,5 3 ____ A,4 5 ____ 9,3 3 ____

A,2 5 ____ 6,4 10 ____ 7,4 A ____

3,3 4 ____ A,4 5 ____ 6,3 7 ____

9,2 10 ____ 10,8 6 ____ A,6 5 ____

5,5 9 ____ 6,8 7 ____ A,9 6 ____

A,7 6 ____ 9,7 8 ____ 10,4 5 ____

6,3 4 ____ A,2,5 6 ____ 9,9 9 ____

5,2 2 ____ 3,6 4 ____ 2,4 2 ____

10,2 3 ____ 7,8 9 ____ 6,5 2 ____

9,9 7 ____ 10,3 3 ____ 7,7 2 ____

10,4 9 ____ A,4 4 ____ 3,4 5 ____

6,5 9 ____ 10,5 7 ____ 4,4 6 ____

A,6 2 ____ 5,2 10 ____ A,2,4 6 ____

4,4 6 ____ 8,8 8 ____ 10,2,A 3 ____

10,10 5 ____ A,A 7 ____ 8,2 10 ____

8,6 7 ____ 8,3 10 ____ 6,6 6 ____

7,9 10 ____ 5,5 10 ____ 5,4 2 ____

10,2,A 3 ____ A,5,A 3 ____ A,7 3 ____

A,2,2 6 ____ 2,2 7 ____ 3,3 2 ____

2,6 4 ____ A,5 4 ____ 7,8 7 ____

9,A 6 ____ 6,6 2 ____ 9,9 7 ____

10,6 3 ____ 3,7 9 ____ 2,5,4 2 ____

7,7 6 ____ 3,3 2 ____ 10,4 6 ____

A,A 9 ____ 5,5 9 ____ 9,3 5 ____

2,2 2 ____ A,6 3 ____ A,2 6 ____

9,4 4 ____ 10,6 7 ____ 9,8 7 ____

A,3,4 9 ____ 6,6 3 ____ A,4,A 2 ____

A,4,2 6 ____ 9,4 2 ____ 7,5 3 ____

8,8 10 ____ A,4 10 ____ 2,2 6 ____

5,5 8 ____ 6,4 9 ____ 3,3 7 ____

A,8 6 ____ 8,3 A ____ 6,6 2 ____

5,2 2 ____ 9,9 10 ____ 2,9 10 ____

A,4 6 ____ 7,5 4 ____ 9,7 5 ____

2,3,4,A 6 ____ 7,7 9 ____ 5,4 3 ____

A,A A ____ 9,3 7 ____ 7,4 10 ____

The Importance of Speed – I stress speed in my classes because the ability to do anything quickly and accurately means you know it well. The play of your hand must be “automatic” because once you learn how to count cards, you’ll be too busy counting to think about the proper play. Make sense?

The Card Practice exercises that you will read about next are very visual. You might want to consider our DVD or dual CD product, to enhance the learning experience.

Card Practice #1 – Now, with a copy of your Basic Strategy Matrix next to you, get out a deck of cards and try this exercise. Deal one card up for the dealer and then two cards for your starting hand. Play that hand according to proper basic strategy and, without playing out the dealer’s hand, push all the used cards off to the side and do it again. Keep going until the deck is used up, shuffle and repeat. This exercise will get you used to making playing decisions in a casino-style setting. Refer to your Matrix as often as you must in order to assure yourself that you are making the proper play.

Card Practice #2 – Some player hands, like A-7 are difficult to learn. So set up a practice like the one above but leave the player’s hand the same and change only the dealer’s up card after each round. Continue to hit or double as before. This exercise is particularly good for getting you used to playing “soft” hands (those which contain an Ace) properly. Time is not important here but accuracy is.

Card Practice #3 – This is a variation on the practice above. On this one, keep the dealer’s card the same — say a 6 — then deal two cards for the player. Play out the hand and then move just the player’s cards off to the side. “Stack” your deck a bit by putting in a lot of pairs so you can get used to splitting properly.

Homework

Spend at least a half-hour each day on your flashcards and time yourself.

Do a minimum of one “Basic Strategy Reconstruction exercise” each day. Time yourself and record the results along with the date right on the form.

Do a minimum of one “Basic Strategy Decision exercise” each day and mark both the date and time it took you to complete it on the form.

Spend at least a half-hour each day doing the 3 card practices. Work on those hands which are the most difficult for you to learn.

 

 

 

 

 

CASH SPLASH PAYS OUT $21 MILLION IN TOTAL PAYOUTS!

London, April 16, 2001 – The Jackpot Madness network portal, (www.jackpotmadness.com), has announced that Cash Splash, the world’s #1 online progressive jackpot, has paid out a total of over $21,000,000. Cash Splash, which was the world’s first online progressive jackpot, is a unique online slot developed by Microgaming, the leader in online casino systems and exclusively available to the Jackpot Madness family of casinos. CashSplash is a three-reel, three-coin, single line progressive slot machine that is connected to over 60 casinos, with new casinos joining constantly. Cash Splash accumulates deposits from players on the Cash Splash slots on all participating casinos and creates constant giant jackpots. Powered by Microgaming’s trusted software, Cash Splash is also backed by PlayCheck? which enables players to obtain a complete history of their game play for up to 7 days after they have finished playing.

Cash Splash, introduced in October 1998, is the oldest and most popular of the 5 progressive games featured in the portal. The game’s reputation has boomed in the last two years and Cash Splash is now available at more than 60 online casinos. With thousands of people playing simultaneously across the entire Jackpot Madness Gaming Network, generous jackpots are won daily.

The landmark win that pushed Cash Splash over the $21 million mark was a $32,188.20 jackpot won by Elizabeth C. at All Slots Casino (www.allslots.com) on March 27.

“Cash Splash is growing in popularity as there is nothing comparable to the Jackpot Madness progressives on the Internet today.” said Marilyn Glazier, Director of Public Relations for Jackpot Madness.com “More and more players are realizing they have the opportunity to go for the gold, knowing that they are at a safe and trustworthy Internet casino bearing the Jackpot Madness seal of approval. Cash Splash has multiple winners daily, and many people are winning numerous times, including Blake R. who won 3 times for a total of $272,957.56 and Debbie R. who has won four times for a total of $169,558.75 .”

About Jackpot Madness:

Jackpot Madness is the world’s largest online Inscrivez-Vous progressive network. All the jackpots won on the casinos providing these games are paid out through full, direct cash payouts – the only games on the Internet offering this benefit. The goal of the portal is to provide jackpot enthusiasts with a single destination offering a wide choice of progressives, featuring frequent payouts and record-breaking jackpots. The jackpot totals are “live” and Jackpot Madness provides constantly updated information together with links to over 65 casinos. Total payouts are over $77,928,000 and counting.

 

How to Turn SL Fashion Socialverse Screenshots Into 3D Animated Gifs, the Brie Wonder Way

Brie Wonder’s latest SL fashion screenshot spins in a full circle, but you’ll have to click to see the full effect, and click you should, because it’s truly an ideal way to showcase virtual fashion from a 3D world on a 2D platform like a blog. No seriously, click to see.

“I’ve been wanting to do this for a little bit,” Brie tells me, then tells me why: “For some reason I see .gifs used all over fashion Tumblrs, but they rarely get used in Second Life fashion blogs.”

Yeah, what’s up with that? Never mind, let Brie Wonder explain how she makes them:

“Its a ‘.gif’ file, as opposed to .png, .jpeg, etc. A .gif is basically a fixed image that can contain one or more animation frames. I used Photoshop CS5, but it can be done on several different programs.

“The first thing I did was take seven snapshots of my avatar. You can take as many as you want though, it would just add more frames. Each snapshot, I turned the camera a little to the left, until I got all the way around to my avatar’s back.

“Once you have your images, it’s just a simple matter of layering them, as animation frames in a Photoshop image, and adjusting to the speed you want. (Took me about 10 minutes total.)

“Here’s the tutorials I happened to check out on Youtube:

“If you don’t have a photo editing program that does this, there are a couple websites that allow you to upload photos and turn them into a .gif…like these: GifPal.com, an Gickr.com.”

So there you are. And now that you know, I hope to see more twirling 3D avatars in my RSS feed, for I’d surely like to blog them.

If we could just export the avatar and put in webgl, we could just rotate around the avatar ourselves.

I think a couple more frames will make it look a bit more smooth, or a short video panning around it. 😛

Pienaar “Organized crime” is a far too Socialverse obfuscated notion to be able to reason about, so it’s almost never an obvious explanation. The volume is easily explained by the fact that SLL can be bought with CC/PayPal and BTC can’t (Actually I will try this myself in a few moments, I love both Bitcoin and SecondLife). Also the nature of SLL makes BTC/SLL a suitable medium for speculators.

As for the fact that Bitcoin can never be free, well, I think we’ll see. It’s currently free enough, and if it comes to it, there is the option of creating a world-wide mesh network. However I really don’t think things would have to go that far. “The powers that be” isn’t a centralized entity that have an individual decision making process. If enough of us want to be free, they will not fight to that extent. Maybe I’m too optimistic…

Well, I use both VirWox and The Rock to trade Lindens with Bitcoin.

It’s not the fastest way to change Bitcoin back or forth into USD, but it does work. When you have an account in good standing, the trading floors and Linden Labs act as a buffer between paypal and BTC so that you can buy BTC with standard money, so that’s handy.

However, what I mostly do is two things:

1> Earn Lindens in SL (I’ve a decently successful shop, selling games and sound gestures) and buy BTC with them

 

2> arbitrage between VirWoX and The Rock to make profits when their prices aren’t matching. BTC is easy to transfer of course, and moving Lindens through SL from one market to the other is also easy. Compare that with moving USD between markets like MtGox.. ;P

 

None of this currency exists. It is all fake. It is a perception of wealth, of future wellbeing. A paradigm-shift that is yet to come to fruition. I feel sorry for all the fools, convinced that any kind of numbers in a computer shall be the promise to pay. Actually, I just created 400 trillion of bit coins right now, and 800 other digital currencies with nothing backing them. Don’t worry, I’ve already got my fingers crossed for the power grid, and i just bought your Mum for an hour. Transferred the “money” to her Sims playstation account.